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Build ‘n’ Break

School Group Project
Goal

The project resulted in a casual strategy-game in 3D-graphics.  The game was nominated to”Game of the Year” and won “Gamer’s Choice” in the Swedish Game Awards 2012. The team was also awarded by Wooga to visit their office in Berlin.

Process

The game was developed by a team of 17 students, and was made in a ten week timespan.

My Role

My role was mainly as Art Director and Texture Artist, but acted also as Environment-, Lighting- and Concept Artist, and took responsibility for placing props and linking things together in Unity3D.

Software Used

      

Build ‘n’ Break

School Group Project

 

Goal

The project resulted in a casual strategy-game in 3D-graphics.  The game was nominated to”Game of the Year” and won “Gamer’s Choice” in the Swedish Game Awards 2012. The team was also awarded by Wooga to visit their office in Berlin.

Process

The game was developed by a team of 17 students, and was made in a ten week timespan.

My Role

My role was mainly as Art Director and Texture Artist, but acted also as Environment-, Lighting- and Concept Artist, and took responsibility for placing props and linking things together in Unity3D.

Software Used